This is intended behaviour, and should be accounted for by the mapper. a brush acting as the outer layer of your map, sealing it from the void), then in Half-Life the absence of any textured polygon(s) being rendered in that space will cause a Hall of Mirrors effect. If you have a NULL surface on a HULL brush (i.e.While it does lower the w_poly count, it apparently also lowers the fps rate, thereby defeating its original purpose. You can also use the SKY texture for this exact same purpose, although it is debatable whether this is actually beneficial. The main point of this texture is to use it on faces that the player would under normal circumstances never see, so that those faces will not add to the w_poly count and lower the fps (frames per second) rate (that doesn't mean you can't use it for whatever you want, however). You should be able to apply it to any entity or world brush within your map. The NULL texture is one that is removed from the map during compilation, so that it won't exist when you play the compiled. More information about how to use the HINT/ SKIP textures is available here. The HINT texture is applied to only one face of a brush, the other faces must be SKIP, and the whole brush is known as a "hint brush". It is used in certain situations to reduce r_speed values, although misuse can increase r_speed values. This texture is used to force BSP to create a break in the VIS block. It can be used to eliminate exterior corner clipping bugs without using " -cliptype precise" (although " -cliptype precise" is still the recommended method for removing clipping errors, as this feature is experimental). This texture acts like a NULL texture but also doesn't expand when generating clip hulls. An example of an existing special texture is the CLIP texture from the Half-Life wads, which is used to create a solid but invisible barrier. They do not act like normal textures as they are not rendered, but instead tell the compile tools to perform certain functions. These are new textures, found in the zhlt.wad file. ZHLT special textures - Zoner's Half-Life Tools reference (ZHLT) ZHLT special textures
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |